The Wrecking Crew did not giveth a shite. They came hard at a
problem and solved it by force. Every problem was a Nail. And all they had were
Hammers. Made up of who knows what kind of men from the south, they were able
to bull their way around the Northern Marches spoiling for a fight, and always
finding one. They documented nothing, they mapped nothing, they learned
nothing, but they brought back cart loads of treasure to prove their way was
the right way to tame the Marches.
The original lineup was made up of two fighting men, a roguish
outsider, a holy man of dubious piety, and a flamboyant young wizard. The original lineup stayed intact til the end of their first trip through the
Forstall Undercroft, which was their first adventure. The wizard never made it
back to Javelin Hill. He was impaled at the bottom of a pit trap triggered by
the last step out of the dunjon. The rest of the Crew took home enough loot to
tear up town for three days straight, sleep for two weeks, reequip, find a new
wizard, and head back out for adventure.
The Wrecking Crew never returned with a wizard from any of their
jaunts into the wilderness. But they always returned with a mule or cart loaded
with treasure. Buried alive, bludgeoned by a horde of kobolds, fileted by a
troll, ripped in half by an etin, swallowed by an aboleth, vanishing into smoke
in a lich lair, or immolated into a small globule by a cranky red dragon, no
wizard survived a run with the Crew. The rest of the crew, while often hurt or
sometimes maimed or even once one was resurrected, remained the same for its
entirety.
And then, once they had amassed so much treasure they had to
build Javelin Hill’s first bank to securely hold it, the Wrecking Crew simply
gifted their adventuring gear to the Hammer and Anvil Mercantile, packed their
wagons with loot, left the rest in the bank for the construction of defensive
towers for Javelin Hill, and headed south, to live a dreamed of life of leisure
amongst the gentile folk and civilized kingdoms.
- Profiles in
Courageousness
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